This is my first Wuthering Waves mod, so please bear with any minor imperfections!
Zanni’s open-world model, character interface model, and ultimate-state model are three separate assets. Creating one mod for her essentially means making three mods at once—truly a massive workload. For my debut Wuthering Waves project, I’ve really gone all-out by choosing Zanni.
If you’ve downloaded my mods from the Zenless Zone Zero section, you might notice some cheeky asset reuse (lol). I chose Yixuan’s model partly because the jacket design fits seamlessly, but the real reason is this: while extracting her model in Zenless Zone Zero, I accidentally snagged her little bird companion. I decided to turn it into a weapon, and when I adapted it into Zanni’s shield-sword, I couldn’t help but laugh—the result was way better than expected. When fully charged, it glows and transforms into a golden bird. Seriously, who wouldn’t want a sparkly golden birb as their weapon?
As for the character mod itself: It’s a classic case of "building a feast around a single condiment," but I’m committed to quality, and I’m proud of how polished this turned out
SFW version:
Available for everyone! If you enjoy it, smash that like button! ❤️
The NSFW version has additional switching content.
Known Issues
Lighting Artifacts in Ultimate State Upper Body:
Caused by unextractable lightmaps for the ultimate form. Since the ultimate state isn’t persistently visible, this has minimal impact. Will fix if lightmap extraction becomes possible in the future.
Slight Torso Seam Color Mismatch:
Likely due to imperfect lightmap baking. Adjusting one part of this "three-in-one" Zanni mod requires overhauling all models. This minor discrepancy will remain for now.
Eyelash Ghosting:
A cursed side effect of Kuro Games’ model segmentation—Zanni’s face and lower body share the same mesh. Editing the lower body corrupts the eyes. Multiple modders have yet to solve this. My mod minimizes the issue, so it stays.
Yixuan’s Original Stockings Clipping:
Caused by toggle mechanics. Not worth fixing.
Character Interface Clipping:
Polishing all three models (open-world, interface, ultimate) triples the workload. Prioritized open-world polish; interface model remains unrefined.
Usage Notes
Model Desynchronization:
The open-world and character interface models are separate. Outfit toggles activated in one will not sync to the other (except stocking colors).
Stocking Color Toggle: Functionally tied to the open-world model for simplicity. Changes sync to the character interface.
Ultimate State Forced State:
The ultimate state uses a unique upper-body model, triggering an irreversible "less-clothed" form.
⚠️ DO NOT toggle lower-body outfits during ultimate activation, or your torso/legs will desynchronize post-ultimate!
Additional Info
Weapon Mod Included:
Bundled but also separately available here. Warning: May cause hair texture conflicts with other mods (unverified).
Optional "Food Stall Chair" Mod:
Located in the mod folder. Delete if unwanted. Can be used standalone.
Source: Zanni’s Plastic Stool Mod
Support & Extras
Want more polished content? Support my models on: AFdian| Patreon
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Attachment
SFW Version
6Point
by 可爱若叶睦Update on The day before yesterday 17:49
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