Current Version 2.1.6: Damaging the legs can reduce sudden attacks, and damaging the wings can reduce sudden dives, etc. (If attacking, it is recommended to use weapons, as there is no time to break through these two parts normally with weapons.) Automatic text has been added (the local function of htp Settings needs to be enabled. If not enabled, the mod can also be used normally, but there will be no automatic text).
——2025.03.24
V2.1.5: The difficulty of breaking the head has been increased; The third-flying-breath health-recovery has been changed from flying in the sky to being able to land and attack.
——2025.02.21
V2.1.4: (Fixed the bug where Fatalis was not powerful enough) Stand in a rage, roar out moves or hunt for food. A little change has been made to the ride; The smoothness has been improved a little, and an automatic move can be made after 2 seconds when a jam is detected.
——2025.02.15
This module is based on the Monster Hunter World (Icefield) monster Action control plugin.
This mod is recommended for gaming and entertainment. If it is used for amateur teams, please make clear indications.
The mod is available online, but it is only enabled by the homeowner. When used by team members, it will not change the black dragon actions of other members.
Main Component:
This mod has made significant modifications to Fatalis' skills/actions
Fatalis has a probability of changing almost all its skills in various postures (two-legged, four-legged, and flying), such as the third move of the fast and slow Multiple Breaths, the change of moves in the middle of the Dragon Rush, the downward pressure during the repeat, the sudden take-off and dive in the standing position, the sudden onset of a serious illness and starting to dance, and some special change with the Wide Range Fire Shoot, etc.
Changes have been made to various ailments (such as sleep, paralysis, facial slapping, restraint, death, etc.). Different situations may result in dizziness, hard saliva, instant backward jump shots, and sending out teammates for manned spaceflight, etc. It is worth noting that if someone is damage Restrained in the Flight posture of State.3, it is recommended that you run away immediately (laught).
Function Introduction
This plugin has modified the connection between approximately 150 actions of Fatalis. By executing the while-if statement, it frequently write action codes to the memory addresses where the black dragon performs its actions, achieving a reduction in the intervals between most moves. Under certain conditions, it interrupts some moves and uses others, or directly replaces the actions (such as transforming the Dragon Killer Stone into a dragon cart). Or it could be connected with special actions to achieve bizarre effects (such as State.3 actively Catch Attack and then Releasing you Outside the Map), allowing Fatalis to freely exert its imagination.
(1) Preparing
This mod needs the V1 version of HunterPie (which is included in the attachment) to install.
Regarding the plugin installation: Just drag the CrazyFatalis folder into the '<Hunterpie>\Modules' folder. If you need to modify the hotkey, you can open the 'settings.json' file with Notepad for modification. If you need to change the version or modify the ai, you can replace or modify the 'CrazyFatalis.cs' file. Each time HunterPie starts, it will compile the script.
Make sure that the latest version mapping exists in the '<HunterPie>\address' of HunterPieV1 (the mapping is 421810 as of the 15.23 version updated in October 2024). It is recommended to turn off the local function in HunterPie Settings (it is easy to flash back when it is opened in the actual test). The htp window shows successful loading.
Default shortcut: Ctrl+Alt+F on, Ctrl+Alt+O off. If htp indicates a keyboard shortcut conflict, change it in the 'settings.json' file in the mod folder.
(2) Basic Use
After the task progress bar is loaded and the game animation is entered, press Ctrl+Alt+F, and htp displays "米拉变得超雄起来了! " to open successfully. If the black dragon is stuck in the game, press Ctrl+Alt+F again to restart, or Ctrl+Alt+O to close.
In addition, it is recommended to close a task by pressing Ctrl+Alt+O at the end of the settlement (no matter if you win or lose), or after returning to the rally at the end of the game to ensure that there will be no problems when you start mod again in the next game. Hunterpie shows that two task stops are successful.
Demonstration of some action changes:
其它mod:
Update Log
2.0.6 Renamed CrazyFatalis, it provides a way to change the shortcut keys in settings.json file, moving the debug function to another mod.
Use the Dragon Lance to make Saliva Claw Grab Chance.
2.0.7 Improved smoothness of changes.
2.0.8 Added health recharging mechanism. Special Wide Rance Fire Shoot regenerates 1/30 of its current health and Killstone regenerates 1% of Max health.
If the number of broken head + Dragon gun + true · Flying fire >3, the remaining blood will be faked death (can be output or return to the ball) to catch flying fire.
Deaths with a head break count, DragonLance count, and True Flying Fire count less than 5 will restore 2% of their maximum health during the Death Tribulation Fire (you can go down from the stands to continue fighting).
Change the rule that the flight restraint will definitely result in the tribulation fire (transition stage fire) to: P1,P2 flight restraint will result in the tribulation fire, P3 flight restraint will result in the Crazy Flying Celestial Fire.
A special interaction for flight deaths has been added.
There has been a new addition of paralysis outlet Saliva Claw Chance.
2.1.0 The Special Wide Range Fire restores 1% of the current health, and the Dragon Extinguishing Stone restores 0.5% of the maximum health. The two-legged head stiffness increased morning sickness, the feigned death increased the accumulation of energy fire, and some dives decreased. We have optimized the tough and aggressive moves.
2.1.1 A bit of skill smoothness has been optimized. The feigning death has been changed to flying sickness.
2.1.2 The death effect has been simplified: If the head is not broken or the dragon spear is not struck, the death will be transformed into a disaster fire and 2% of the maximum health will be restored. The true death will be changed to returning to the city and restoring 10% of the maximum health before breaking out. The false death that could not be stably triggered in the previous version has been removed.
The probability of using a knife to poke Fatalis while riding to perform a show of skill has been increased (55%), the probability of using (transition stage) tribulation fire when not prodded has been reduced (8%), the possibility of directly using tribulation fire with the first move while riding has been removed, and the setting that riding a special ai will end after using tribulation Fire has been cancelled.
The third time flying Sky Fire was changed to be released at the location of the calamity fire. The third time it landed, it was changed to hover in the sky while recovering health.
2.1.3 The recovery health has been adjusted. It runs a little more smoothly. After State.1 rides and turns to State.3, it can also connect and show off its skills.
2.1.4 The smoothness has been improved a little, and an automatic move can be made after 2 seconds when a jam is detected.
If there are no three flaps, then when on the verge of death, one will fly up and give a random beating and recover some health.
Stand in a rage, shout out a move or hunt for food.
After State.1 or State.2 rides into State.3, they can connect to the Black Dragon's display of skills. The fire of the calamity that P3 rides is changed to the position of the calamity to release the Sky Fire.
2.1.5 The head hardness value was slightly increased. After breaking through, the head hardness value rose again.
Change the situation where the health recovery from three flights remains in the sky without coming down to being able to attack after flying for a while and landing.
总之,赤就完事!
Other mods in the series: